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-
- THE PSYCHEDELIC EXPERIENCE FAQ
- VERSION 1.0
- Last update: 20 Jan 1996
-
- By gnosis@brahman.nullnet.fi (author, layout)
- & nipo@brahman.nullnet.fi (author)
-
- Thanks to Timothy Leary, Ph.D. (for writing "The Psychedelic
- & Ralph Metzner, Ph.D. Experience")
- & Richard Alpert, Ph.D.
- & bobw@promind.com (for many comments)
- & the Visionary Plants mailing list
- & all the anonymous net-people who added or corrected info
- & special thanks to our fellow innerspace astronauts for
- research, companionship, and just being there when needed
-
- <> 0: TABLE OF CONTENTS
- ~~~~~~~~~~~~~~~~~
- 1: Introduction
-
- 2: Before
-
- 2.0 Choice of substance
- 2.1 Choice of companions
- 2.2 Choice of location
- 2.3 Packing
- 2.4 Music
- 2.5 Triptoys
- 2.6 Drug interactions
- 2.7 Other
- 2.8 Intentions of the voyage
-
- 3: During
-
- 3.0 General advice
- 3.1 Physical interference
- 3.2 Flight plan
- 3.3 Differences between psychedelic drugs
- 3.4 Hallucinations
- 3.5 Psychedelic level
-
- 4: Afterward
-
- 4.0 Overview
- 4.1 Post-trip effects
- 4.2 The Eraserhead Syndrome
-
- 5: For the Voyager
-
- 5.0 Preamble
- 5.1 State of mind
- 5.2 Don't worry, be happy
- 5.3 Tripping just for fun
- 5.4 Viewpoint by Jake
- 5.5 Other points to keep in mind
- 5.6 Final words of wisdom
-
- 6: For the Guide
-
- 6.0 Preamble
- 6.1 Requirements
- 6.2 Role
- 6.3 Handling rough spots
- 6.4 Summary by an anonymous contributor
- 6.5 Footnote
-
- 7: Conclusion
-
- <> 1: INTRODUCTION
- ~~~~~~~~~~~~
- Much has been written about the varieties of the psychedelic experience,
- and there is some excellent material floating on the net, such as the
- 200K transcription of the "Psychedelic Experience" mentioned above. Yet
- to date, there is no file that prepares the first-time user or covers the
- experience from a point of view comprehensible to people who have not
- tripped previously. This FAQ is an attempt to create such a file.
-
- The file originally stemmed from the Psilocybe Mushroom FAQ, which included
- quite a bit of information that turned out to be applicable to all
- psychedelic drugs, not just shrooms. Thus, we separated the applicable
- chunks and expanded them when necessary into this file. As before,
- "we" and "I" alternate randomly between the authors and their assistants.
-
- This file is divided into 5 main parts. Parts 2 through 4, "Before",
- "During" and "After" describe the preparation for the trip, the trip itself,
- and the aftereffects. Part 5 gives extra advice to the first-time
- tripper; part 6 gives extra advice to the first-time guide.
-
- An additional "High Dose Supplement" (HDS) to this FAQ will be published at
- a later date; its purpose is to give some additional information for
- high-dose explorers.
-
- Comments and criticism are welcome, as always. Enjoy your flight.
-
- <> 2: BEFORE
- ~~~~~~
- All aspects of preparation, mental and otherwise, for the voyage.
-
- <> 2.0 Choice of substance
-
- By far the most popular psychedelic drugs are LSD and mushrooms; cannabis,
- while in a way psychedelic, is not within an order of magnitude of
- the effects of the 'real' hallucinogens (at normal doses at least).
- It does still provide a way of demonstrating to the alcohol/nicotine/
- caffeine user that not all drugs are downers. MDMA is in a class of its
- own, much of what is written here is applicable. However, at least the
- way it is commonly used, it tends to be not so much mind-expanding as
- physically ecstatic (pun intended). Then there are of course DMT, 2C-B
- and other funky designer drugs, but the average person is not likely to
- run into them. More information on these will be given in the HDS.
-
- For the first-timer lucky enough to have a choice, I would recommend
- shrooms. A shroom trip lasts at most 6 hours, while LSD can last up to
- 12 hours, and at least some of those extra 6 hours are nearly always too
- much especially when tripping for the first time. However, some people
- think that LSD is a more 'positive' or 'up' psychedelic than shrooms,
- which depend more on your mood. Personally, I think the short duration
- is more important, negative first trips are extremely rare anyway.
-
- Dosage should be aimed low; after all, you can always increase the dosage
- next time if you aim too low, but you can't decrease a bad trip.
- In the black market it is unfortunately most difficult to estimate the
- strength of a dose, so having an experienced tripper gauge the batch
- beforehand is a good idea. See LSD/Psilocybe FAQs for exact dosage info.
- Especially with LSD, don't fall in the trap of "nothing's happening,
- guess I better take some more" after ingesting the first dose. Wait
- at least one hour with psilocybin and at least two with LSD before taking
- more to 'upgrade' a trip.
-
- However, in the words of Dave Gross <dgross@morlock.punk.net>:
-
- But not too low. The first trip is important, and there seems to be
- added potential when first encountering the psychedelic realm. IMHO, it
- can be good for the first trip to be a powerful one (i.e. dive in rather
- than wade in). There are two considerations -- reduce the possibility of
- and the severity of a potential bad trip, and increase the power and
- baffling intensity of a good trip. Both are important. If safety were
- the overriding consideration, the person wouldn't be considering an
- illegal mind-fucking chemical in the first place. There needs to be a
- balance between safe conservatism ("How to trip safely") and enthusiasm
- ("How to see god, be god, and make god obsolete while listening to Pink
- Floyd").
-
- <> 2.1 Choice of companions
-
- The dynamics of the group selected for the trip are crucial. Let us
- consider the aspects one at a time:
-
- - Type of friends
-
- To quote an anonymous file, which describes the choice of suitable
- tripping companions brilliantly:
-
- "Choose someone willing to listen to you sing the same song over and over
- again, offkey with broken lyrics. Someone you won't mind seeing you, and
- who won't themselves mind seeing you, drool, or laugh, or cry, or
- piss your pants with fear, or talk to God. Someone who will hold your
- hand while you take a shit to keep you from falling in and getting
- flushed down the drain.
- Someone, perhaps, a little stronger than you physically.
-
- Definitely, someone who has tripped before, more than once. Someone
- who has stories to tell -- and things they won't say. Someone
- who seems to take it all seriously, but still has a sense of fun.
-
- Definitely, someone with some degree of compassion and,
- gosh darn it, Wisdom.
-
- Definitely, someone who won't leave you by yourself, even for a second.
-
- If you choose someone you might get sexual with, be sure they
- will accept a clumsy, giggling fool as a lover, and that
- they won't be offended if you can't perform or forget to.
- Someone that can keep cool and keep you cool if you get pushy.
-
- If you find anyone who meets all these criteria, consider marriage.
- Try to be worthy."
-
- - Size of group
-
- Tripping alone, especially for the first time, is quite foolish.
- There are two significant factors in selecting group size. First of
- all, with inexperienced people, having several friends present will
- reduce the chances of somebody panicing. On the other hand, as the
- group size increases geometrically, the tensions and conflicts within
- the group will increase exponentially, generating a tense atmosphere
- and increasing the possibility of bad trips. Even numbers are also
- preferable, if/when the group breaks up into pairs being the one 'left
- out' is not nice. Thus our recommended total group sizes are as follows:
-
- All people inexperienced: 3-4
- One person inexperienced: 2-3
- All people experienced : 2
-
- An experienced guide, such as a psychotherapist or shaman, can
- sometimes work with a larger group, such as 8-16 people, but usually
- all the people involved have at least some experience.
-
- - Trust in group
-
- This is probably the single most important characteristic. If you can
- trust the people you are tripping with, you will feel at ease with
- them during the trip and can use the time 'productively', instead of
- fretting over the hidden motives of everyone present. Being able to
- trust the judgment of the guide is thus especially important.
-
- - Gender issues
-
- Tripping with members of the appropriate sex present is fun, but it
- also brings with it the problem of sexual tension. Feelings may
- bubble to the surface during a trip, but it's also possible to misread
- others' signals, and you may do something that will prove embarrassing
- afterward. Also note that people who have a troubled relationship
- (just broke up, fighting continually, etc) should not trip together,
- otherwise the trip is likely to focus on these negative aspects.
-
- The central issue is, once again, trust. If all members of the group
- are willing to trust each other, there should be no problems.
- Discussion of all issues that may crop up and "share-water-grow-closer"
- type exercises like group meditation should prove useful. Also consider
- an MDMA (only) experience together, perhaps with a facilitator.
-
- One of our tripping crews ran into problems with this; for several
- months there was a highly uncomfortable atmosphere of mutual
- distrust and paranoia between three members of the group. Eventually
- the situation became intolerable, it was confronted directly,
- and through frank discussion the problem was solved before it blew
- up in our faces.
-
- The moral of the story is: don't let this happen to your group.
- Discussing issues like this directly may go against etiquette and
- prove somewhat embarrassing, but it's a _lot_ better than having
- to deal with constant uncertainty and a poisonous atmosphere.
-
- - Decisionmaking
-
- Conflicts of interest may arise when tripping with larger groups.
- A set of recommended guidelines:
-
- = Always ask everybody present whether it's OK to change the music,
- turn on the lights, etc.
-
- = Each group member should have an absolute veto power, ie. if everybody
- else wants to do X but one person really doesn't want to, then the
- group will not do X.
-
- = The guide is the final arbiter of any disputes.
-
- - Dosages within group
-
- The guide should take the drug himself to allow better communication
- with others and to make those 6 to 12 hours of babysitting more
- interesting; however, his dose should not be so high that he loses
- contact with reality. Level 2 or so is probably best. Except maybe
- for the guide, all people present should be under the influence,
- otherwise the non-tripper(s) will stick out and drag everyone else
- down to reality as well.
-
- <> 2.2 Choice of location
-
- The ideal tripping location is at once:
-
- - secluded, so that you don't run into friends/relatives/neighbors
- during the trip
- - in the countryside, so you can get away from the bustle and noises
- of the big city and enjoy nature
- - familiar, so that you feel safe and comfortable there
- - comfortable, ie. enough mattresses and beds for everybody
-
- Unfortunately, finding a place that fulfills all these conditions is
- not possible for most of us, so you'll have to settle for less. If you
- live by yourself, great, just make sure that you remove all links to the
- outside world for the trip (disconnect phone and doorbell, tell friends
- and relatives not to visit). If you still live at home with your parents,
- pick a time when you're absolutely, completely and totally sure they
- will not come bursting in halfway through your trip. Consider renting
- a cabin in the woods for a weekend or maybe just a motel room, youth
- hostels and the like are quite cheap especially if you split the cost
- with a larger group. Here in Finland, there are thousands of cheap
- summer cottages, almost always located right next to a lake and some
- forest, that fulfill the criteria of an ideal tripping location perfectly.
-
- For the first few trips I would recommend staying indoors, at least for
- the peak, with maybe a casual excursion into a neighboring park when
- the effects are wearing off. Another choice is between day trips and
- night trips. At night, you can see the hallucinations better and the
- dusk enhances the general trippyness of things, and going outside is
- easier since there are few people around. Tripping at night also
- offers the advantage of being able to sleep right after the trip ends,
- so you wake up refreshed in the morning. Conversely, at night things
- may also look just a bit too freaky, and getting mugged when tripping
- would _not_ be pleasant.
-
- Once you get more experienced and can handle interacting with non-tripping
- people during the trip, be adventurous and go camping in the woods,
- try the beach, an amusement park, a rave... Leary (I think) once said
- that the biggest reason people get bored of psychedelics is that they
- always do the same things while tripping, instead of trying out new stuff.
-
- <> 2.3 Packing
-
- Get into "packing" a couple of days before the voyage. Load your gear
- (brain) with everything you think will be useful. Personally I like
- documents about nature as they are easy to pack (video or TV). Books are
- fine but bit slower to load. Walking in nature, quiet and peaceful, and
- meditating ensures I get enough mental energy and happiness along. Try to
- break the normal circles of work, and if you are stressed, take few more
- days away from everything before leaving on the expedition.
-
- Consider what you eat the 8-12 hours or so before a trip. You may
- want some stored food energy for your trip, so a small meal of complex
- carbs and protein about 3-4 hours before a trip can be useful, especially
- for the longer LSD trips. On the other hand, fasting or only having juices
- the day of the trip can give you quality of lightness which is good for the
- more religious or shamanistic journey. If you eat a meal within 1-2 hours
- of ingesting you material, it will be absorbed more slowly (unless you use
- LSD and absorb it under the tongue), and can increase nausea and gut
- discomfort for those prone to it. You may want to avoid high-fat foods
- the day of the trip, although a little chocolate is a Mexican tradition with
- mushrooms.
-
- Avoid unpleasant situations immediately before a trip. If you watch too
- many horror movies or have a 2-hour shouting match with your parents/S.O.,
- the emotional baggage is likely to resurface during your trip.
-
- <> 2.4 Music
-
- One of the important factors of the setting is music - especially in
- urban environment music may be necessery to camouflage and change the
- every-day-soundscape. Music can tingle your imagination in a myriad
- different ways. Music can take you away, comfort or make you feel
- unbelievalably good. It can also make you sad, jumpy or angry.
- Therefore it is very important to make the right choice of music.
- There is tripping music and there is tripping music - depending on the
- results one wishes to achieve. I will concentrate on the deeper side;
- music for shamanic voyages, spacetravels and intense mushroom-magic-trips.
- I speak from my own experience, thru my own frame of reference, so all of
- the material recommended might not be on your wavelength - I was often
- skeptical myself but results often are awesome and surprising. Music you
- like during your normal states of conciousness is probably not ideal - for
- instance lots of the ambient done today is not very nice for tripping, but
- probably ideal listening both before and after the trip. For a voyage try
- to find music that is calm, not too hectic or fast, not too structured and
- stays in the background if desired.
-
- A usual program of tripping music goes like this:
-
- 1st hour: Upbeat, relaxing, perhaps not terribly profound music. The Orb's
- _Adventures Beyond the Ultraworld_ is a favorite, "Little Fluffy
- Clouds" is guaranteed to put you in the right mood.
-
- 2nd-3rd hour: This is when the peak will occur, so the musical selection
- must be made very carefully. Pick something very quiet and soothing,
- there are plenty of suggestions coming up.
-
- 4th-6th hour: More of the same or perhaps nothing at all. By this
- stage the music is purely in the background and your selection won't
- matter all that much.
-
- The times are for psilocybin, multiply by two for LSD. And now for the
- common types of tripping music:
-
- Ambient - lots of music goes under this name today, and it may
- very hard to find something truly ambient among all those new ambient-
- techno/dub releases... All time favorites of mine and many others include
- Ashra Temple, John Cage, Cluster, Brian Eno, Robert Fripp, Steve Hillage,
- Daniel Lanois, Pink Floyd, David Toop & Max Eastley, Tangerine Dream and
- Tuu. All of these move on the more serious tangents - worth checking out.
- Many music stores lump these under the misguided heading "New Age" next to
- crystal-healing music, bleah. On the lighter, more techno side of the
- ambient - try Aphex Twin, James Bernard, FFWD, FSOL, Pete Namlook, The Orb
- (especially the newer releases), William Orbit, Seafeel, Sun Electric or
- Terre Thaemlitz for instance.
-
- Ethno - music from the different cultures around the world and
- especially music by shamen or music aiming to a religious
- or spiritual experience - shamanistic drumming, australian dijeridoo
- sounds or chantings by gregorian or buddhist monks, for instance.
- "Meditative music" compilations can be excellent. There are huge volumes
- of this sort of music published around the world.
-
- Minimalism - especially Terry Riley. Steve Reich, Philip Glass
- and Lamonte Young have all made "psychoacoustic music". Riley is
- especially- er.. "beyond words" - something unbelievalable. For
- connoisseurs.
-
- Silence - either complete or 'The music of Mother Nature' - best tripping
- music for as long there have been humans around to trip. The patter of
- raindrops falling surpasses just about any music humans can come up with.
- A must try. Perfect.
-
- Other - some people get off on listening to, for example, industrial or
- rap. While both are undoubtedly great when 'enhanced', they also tend
- to feature unpleasant or downright scary themes that are best avoided
- until one is thoroughly familiar with the drug. At times, more 'meaty'
- techno (trance, acid, progressive) is excellent - personally, I find
- Orbital's _Orbital 2_ to be brilliant - but usually too much percussion
- (beat) is not a good thing. Many people also like classical music.
- Basically, try out the music you normally like, but with a bit of
- caution.
-
- Anyway, for a real "trip" I say: after the takeoff, turn the lights off,
- turn the volume to the edge of subliminal, and relax & tune into the vibe of
- the Earth.
-
- <> 2.5 Triptoys
-
- Triptoys should only be pulled out after the peak is clearly over and
- your group has entered the phase where you have some energy again instead
- of just floating in hyperspace. Of course, some people just continue with
- music or more spiritual pursuits. In alphabetical order:
-
- - Books are an acquired taste. Most people find reading difficult, but
- for others reading while tripping is the only way to understand, for
- example, Joyce.
-
- - Citrus fruit, especially oranges. A mindblowing combination of smell,
- texture, and taste. Juice is a decent substitute.
-
- - Crayons or paints for drawing.
-
- - Drumming can provide a nice trance-inducing experience, either
- one person doing it for everyone (the Michael Harner shaman approach)
- or the group doing a drumming circle.
-
- - Gelatin-based foods, ie. Jell-O, chocolate pudding, etc. Wiggle wiggle
- wiggle... Gummy worms are nifty too.
-
- - Glow-in-the-dark anything, preferably not skulls and skeletons though for
- obvious reasons.
-
- - Flourescent anything.
-
- - Flowers (fresh ones) look gorgeous and smell wonderful.
-
- - Food is another category of its own. In addition to the perennial
- favorites of citrus fruit, candy and Jell-O, try ice cream, baby food
- (the fruit-and-berry kind), carbonated soft drinks... Only small
- portions are needed though, during a trip you can't really _eat_,
- only _taste_.
-
- - Incense, especially when it's dark and you can wave the glowing end of
- the stick around and create serious tracers, or watch the smoke
- drifting with a flashlight. The smell also adds a nice touch to the
- atmosphere.
-
- - Koosh balls, the bigger the better, are positively cosmic. I especially
- recommend the "Rainbow Koosh" which is big and colorful.
-
- - Mirrors can be interesting, but also risky. Unless you have high
- self-esteem, and most people don't, it's common to see your face
- become covered with hair/bugs/pimples/whatever when you look...
- but then again many people love mirrors when they trip, and there
- have been cases where people's self-esteem improved after an extended
- mirror-staring session.
-
- - Movies almost deserve their own section. Since everybody has their
- own favorites, I'll just list the most popular ones. _The Mind's Eye_
- and _Beyond the Mind's Eye_, both pure computer animation, are classics.
- So are Disney's _Fantasia_ and _Alice in Wonderland_. _Koyaanisquatsi_
- (sp?) is another favorite. Avoid 'mind-fuck' films like David Lynch's
- works, _Natural Born Killers_, _Tetsuo_ etc; they're too scary and hard
- to follow when under the influence.
-
- - Musical instruments, esp. guitars, are fun to play with.
-
- - Nature is the ultimate triptoy, period. I extremely strongly recommend
- going outside, especially at night; I am fully convinced that the
- forest at night when tripping is *the* coolest thing in the universe.
- Along with the beach when it's sunny outside, and a lake at sunset, and
- a snow-covered field on a moonlit night, and...
-
- - Stroboscopes set to around 20-30 Hz are neat. Warning: Strobe lights
- may cause seizures in people with undiagnosed epilepsy, test them out
- beforehand.
-
- - Stuffed animals are a must, they're a familiar link to reality, and more
- importantly they're fun to hug, play with or throw around.
-
- - Television is an ambivalent one; some people like it, others can't
- think of anything they'd want to do less during a trip. If you want
- to give it a shot, cartoons (esp. "Reboot") are probably best.
-
- - Vocal play. Toning (playing with only vowel sounds) or glossolalia
- (made-up language using vowels and consonents) can be very interesting,
- either as a group or going around the circle one at a time.
-
- - Water: you can drink it, you can splash it, and if there's enough you
- can even wade around in it or (eek!) immerse yourself entirely in it.
- I would not recommend actually swimming during a trip though, especially
- in unfamiliar waters.
-
- Also experiment with the stuff around you. Nature provides a veritable
- plethora of cool things, even pebbles like my pet rock/amulet Herbert
- (discovered at the beach one day in an altered state and a faithful
- companion ever since) can provide hours of amusement.
-
- <> 2.6 Drug interactions
-
- Most drugs, prescription and otherwise, mix badly with psychedelics so
- avoid them. Obviously, OTC stuff like aspirin won't matter much -
- although you really don't want to have a headache when tripping - but
- for example antidepressants have all sorts of unpredictable reactions,
- some (e.g. Prozac) reduce the effect but others (e.g. lithium) make it
- way too much stronger. Hyperreal has a separate file on the interactions
- between antidepressants and psychedelics, consult it for more info.
-
- There are three notable exceptions to the above rule though:
-
- * Marijuana, if smoked during the trip, has three usual effects. If
- smoked beforehand or after dropping, it usually 'takes the edge off'.
- If smoked during the peak, it will the trip stronger. If smoked
- after the peak, it will make the trip 'come back' for a while. Note
- that these are only /usual/ effects, and individual response may vary.
-
- * MDMA (Ecstasy) combines well with both acid and psilocybin; mixing
- MDMA and LSD is called "candyflipping" while MDMA and mushrooms is
- called an "MX-missile" (mushrooms = M, Ecstasy = X).
-
- * Nitrous oxide (N2O) will often propel the trip into level 4/5 for a few
- minutes. Don't forget to breathe air every now and then when trying
- this.
-
- <> 2.7 Other
-
- Clothing should be loose and easy to put on or take off. Your body
- temperature is likely to rise by a few degrees, so dress lightly.
-
- Bring something to drink (preferably water, although carbonated soda is
- a neat triptoy in itself) and light snacks to eat afterward. See 2.6
- for a list of favorites.
-
- Keep lights off or turned low. Avoid red lights, having your vision warp
- towards red during the trip is common and you don't want to make it worse.
-
- Many people prepare for the trip with some form of bodywork, esp. yoga
- or massage. Especially if combined with fasting/light eating, these
- can set a spiritual tone for the trip and reduce "noise" during it.
- Guided meditation/visualisation at the very beginning is also popular.
-
- While tripping, you may not interpret your body's signals in the same way
- that you usually do. For instance, if you are hungry or thirsty or hot
- or cold or need to go to the bathroom, this impression may be delayed or
- changed on its way to your consciousness. If at some point in the trip
- you feel agitated, dissatisfied, or grumpy and you can't put your finger
- on exactly why:
-
- * Change the music if you're playing music
- * Change the lighting
- * Go to the bathroom
- * Have a cup of water
-
- <> 2.8 Intentions of the voyage
-
- Directly quoting _The Psychedelic Experience_:
-
- What is the goal? Classic Hinduism suggests four possibilities:
-
- (1) Increased personal power, intellectual understanding, sharpened
- insight into self and culture, improvement of life situation,
- accelerated learning, professional growth.
-
- (2) Duty, help of others, providing care, rehabilitation, rebirth for
- fellow men.
-
- (3) Fun, sensuous enjoyment, esthetic pleasure, interpersonal closeness,
- pure experience.
-
- (4) Trancendence, liberation from ego and space-time limits; attainment of
- mystical union.
-
- In the extroverted transcendent experience, the self is ecstatically fused
- with external objects (e.g., flowers, other people). In the introverted
- state, the self is ecstatically fused with internal life processes (lights,
- energy waves, bodily events, biological forms, etc.). Either state may be
- negative rather than positive, depending on the voyager's set and setting.
- For the extroverted mystic experience, one would bring to the session
- candles, pictures, books, incense, music, or recorded passages to guide the
- awareness in the desired direction. An introverted experience requires
- eliminating all stimulation: no light, no sound, no smell, no movement.
-
- [...and now a section from another part of the guide: ]
-
- People naturally tend to impose personal and social perspectives on any new
- situation. For example, some ill-prepared subjects unconsciously impose a
- medical model on the experience. They look for symptoms, interpret each
- new sensation in terms of sickness/health, and, if anxiety develops, demand
- tranquilizers. Occasionally, ill-planned sessions end in the subject
- demanding to see a doctor.
-
- Rebellion against convention may motivate some people who take the drug.
- The naive idea of doing something "far out" or vaguely naughty can cloud
- the experience.
-
- [Psychedelics] offer vast possibilities of accelerated learning and
- scientific-scholarly research, but for initial sessions, intellectual
- reactions can become traps. "Turn your mind off" is the best advice for
- novitiates. After you have learned how to move your consciousness around -
- into ego loss and back, at will - then intellectual exercises can be
- incorporated into the psychedelic experience. The objective is to free you
- from your verbal mind for as long as possible.
-
- Religious expectations invite the same advice. Again, the subject in early
- sessions is best advised to float with the stream, stay "up" as long as
- possible, and postpone theological interpretations.
-
- Recreational and esthetic expectations are natural. The psychedelic
- experience provides ecstatic moments that dwarf any personal or cultural
- game. Pure sensation can capture awareness. Interpersonal intimacy
- reaches Himalayan heights. Esthetic delights - musical, artistic,
- botanical, natural - are raised to the millionth power. But ego-game
- reactions - "I am having this ecstasy. How lucky I am!" - can prevent the
- subject from reaching pure ego loss.
-
- [end of quote]
-
- In other words, it's a good idea to decide ahead of time what your
- goal for the evening is, and to check with your companions so you can
- synchronize your activities, music, etc. Attempting to reach nirvana
- through za-zen meditation is a little difficult when the person you are
- tripping with wants to find out what it feels like to rave to 300 bpm
- hardcore techno blasted out at 100 dB.
-
- The counterpart of this is that you should try to avoid defining the
- nature of your experience beforehand _too_ precisely. In the end,
- you can only influence the way the trip goes, not control it, and not
- being able to reach a rigidly fixed objective will simply frustrate you
- needlessly. As it says above, "turn your mind off."
-
-
- <> 3: DURING
- ~~~~~~
- What will happen during the voyage and what to do about it.
-
- <> 3.0 General advice
-
- Once you are in the air it is relatively easy to forget that you can
- alter the course of trip. Visuals and thoughts come and go, and
- everything follows some strangely familiar yet divine and unknown path.
- So one is left gawking at all this jaw open, as if watching TV. But
- changing pathways is easy - provided you don't forget it is possible =)
- Always decide and ponder what you want to see and where you want to go
- before the experience. A shamanic voyage to the underworld is a snack,
- as is seeing the future. Usually every tripper forms his own way,
- follows his own paths, be it for good or evil. _Anything_is_possible_!
-
- And remember the immortal words of the Hitchhiker's Guide to the Galaxy:
- _____ _ _ . . ___ __ . . . . _ ___ _____
- / \ | \ / \ |\ | / | | | /| |\ | | / \ \ / / \
- | | | | | )( )| \| | |--' /-| | \| | ( V | | | |
- | \___/ | | / \_/ | | | | / | | | | \_/ o | \___/ |
- \_____/ ******************* ******************** *** \_____/
-
- <> 3.1 Physical interference
-
- In addition to the possible nausea in the beginning, which invariably
- wears off by the time the hallucinations start, the mushrooms can
- cause physical or psychosomatic interference. You will feel odd, weird
- and maybe scary physical sensations like liquid skin or distorted
- body-proportions. You may feel that you have trouble breathing; you may
- feel that you've just pissed or shit in your pants; you may feel that
- you're sinking into the ground or into yourself. If you really start
- worrying about this, you may start to feel like there are worms crawling
- inside your stomach, that the roof is about to collapse on you, that the
- sheet you are lying under is trying to eat you...
-
- You guessed it, it's a bad trip coming on. Don't panic! This is normal,
- and nothing has really happened or is really happening, it's just your mind
- exaggerating and creating things. Most importantly, YOU CAN STILL STOP IT.
- Learn to distract your thoughts on other tangents at moments like this.
- This is not easy, but it's a very important skill to learn for high-dose
- trips.
-
- One of the largest benefits of tripping with a well-selected group is that
- at a moment like this, you can reach out and touch someone and convince
- yourself that you are still sane. And if you have a good guide, they'll
- notice that you're whimpering in a corner and they'll come over, reassure
- you, change the music and get you out of it.
-
- <> 3.2 Flight plan
-
- [ Comments about the timing for LSD welcome, I have no personal experience
- with the stuff... -G ]
-
-
- Flight Minutes after ingestion
- phase LSD Psilocybin
-
- Ignition 0 0
-
- Usually the first effects of the drug are perceivable after ten or
- twenty minutes. Funny or strange things may pop into your mind. One may
- feel very relaxed or like jumping all over the place. Next you may feel
- like you were blasting off, up towards the stars, rising high.
-
- Acceleration 45 20
-
- If you get any physical symptoms, this is when they will hit. You can avoid
- or at least reduce nausea by not eating very much before the trip and not
- moving around too much during this phase. Throwing up is uncommon but not
- entirely unheard of; having a barf bag around, especially on the first few
- trips, is a good idea. If you find that your body *really* doesn't like
- shrooms, a motion sickness pill (Dramamine and similar anti-histamines)
- beforehand may help. But don't worry about it too much, even if you
- feel queasy the nausea will end quite quickly.
-
- Leaving the atmosphere 60 40
-
- One will begin entering the realms of the experience; often the first
- real signs are simple hallucinations with the eyes closed or in darkness,
- little colored pixels floating around etc. If one is going to go to the
- toilet, it should be done now.
-
- In flight 90 70
-
- By now the more powerful effects are starting to set in. The body will
- feel heavy and drowsy.
-
- Peak 180 120
-
- The peak of the experience. Often quite awesome.
-
- Deceleration 300 240
-
- By now one will again start to remember the concepts of normal reality
- and may feel like getting something to drink and eat, or talk and do some
- moving about.
-
- Touchdown 10 h 360
-
- By now most of the effects have disappeared and sleeping becomes possible.
-
- Reality 16 h 12 h
-
- If you trip at night and fall asleep when the trip is ending, this is when
- you'll wake up... and the odds are you'll feel GRRRRRREAT!
-
- On that note, it is often a good idea to stay together with your group,
- or at least some members of the group, and share experiences. The day
- or two immediately afterwards people will tend to be somewhat inwardly
- focused, still analyzing what they have found out during the voyage
- and its importance for them, but after this initial stage of analysis
- comparing what has happened with other people is quite useful.
-
- <> 3.3 Differences between psychedelic drugs
-
- LSD and psilocybin, while similar, are not the same. Here's a nice
- article by Ellis Dee (an188749@anon.penet.fi) summarizing the differences:
-
- "Here's a partial list of differences between the effects of LSD and
- psilocybin, as I see them (your mileage may vary) ---
- (key -- P: psilocybin; L: LSD-25)
-
- * Duration
- P: onset: 30 minutes; peak 90 minutes; duration: 6 hours
- L: onset: 60 minutes; peak 2-3 hours; duration: 10 hours
-
- * Stimulation
- L: pronounced stimulant effect, similar to phenethylamines
- P: little stimulant effect, sometimes inducing mild sleepyness
-
- * Perception
- o scope of effect
- L: all sense fields -- visual, auditory, tactile, kinesthetic
- P: primarily visual [Eds: We disagree with this one.]
- o perceptual integration
- L: profound synesthesia in high doses,
- especially visual perception of auditory stimuli
- P: limited synesthesia, even in high doses
- o visual
- = specificity
- L: general, wide spectrum of possible effects
- P: somewhat specific, with recurrent forms
- = aesthetics
- L: neutral, visuals ranging from the banal to the sublime
- P: visions of sublime beauty the norm
- = color
- - hue
- L: primary or spectral colors
- P: 'earthy' composite warm colors
- - color-object association, mobility
- L: abstract, colors moving and changing freely
- P: concrete, colors fused to objects
- - other qualities
- L: transparent, neutral
- P: rich, lustrous
- = patterns
- - detail
- L: fine detail, fractal-like quality
- P: little emphasis on detail
- - form
- L: great variety of form; small lines, facets elucidate structure
- P: broad interlocking regions containing different colors
- bounded by curved, clean edges
- * consciousness, general
- o ego dissolution
- L: profound depersonalization accompanying experience
- of the underlying unity and boundlessness of everything
- P: mild depersonalization accompanying experience of beauty in
- and empathy with other beings/phenomena
- o expansiveness
- L: very expansive, multiplicity of thought and emotion,
- sense of boundlessness
- P: mildly expansive
- o cognition and perception
- L: cognition and perception are intimately associated, perception
- seeming to be largely directed by cognitive processes
- P: perception is little affected by cognition
- o continuity
- L: high degree of continuity imparted (apparently) by the mediation
- of perception by cognition
- P: little continuity as one intense sensation replaces another
-
- Some of the differences are exaggerated slightly for clarity."
-
- <> 3.4 Hallucinations
-
- Describing hallucinations and visual effects is not possible; not only
- are they literally undescribeable but they're different for different
- people. But nevertheless, we shall attempt the impossible and provide
- the following short list of some distinct types we have run across,
- in approximate order of how high a dose is needed for the effect.
- CEV = Closed Eye Visual, OEV = Open Eye Visual.
-
- * Red/green/blue blips (CEV or OEV)
-
- Possibly the most common type of hallucination, this usually occurs
- at the onset. The basic idea is that a layer of red, green, and blue
- blips - kind of like looking at a TV set from real close - is
- superimposed on everything. Most visible in darkness.
-
- * Pixelization (OEV)
-
- The second stage of the RGB effect is "pixelization", ie. everything
- seems to be composed of separate little bits, like pixels on a computer
- screen. This effect is difficult to describe, all I can say is you'll
- know what it is when you see it. People who aren't computer freaks think
- it looks like a fine mesh or web placed over your field of vision.
-
- * Tracers (OEV)
-
- Moving objects that contrast sharply with their background (tip of lit
- incense stick against a dark room, ball flying against the blue sky, etc)
- leave colorful trails.
-
- * Red shift (OEV)
-
- Everything looks like you're looking at it through glasses with
- their lenses dyed red. Now you know why hippies loved red
- sunglasses so much... =)
-
- * Breathing (OEV)
-
- A very common effect at medium to high doses, the object in question
- starts to pulse in and out, bubble, shift, split into multiple
- layers, morph to the point of being entirely unrecognizable...
- Usually visible in bigger objects, such as expanses of sand, clouds,
- textured walls and carpets, etc.
-
- * Melting (OEV)
-
- The direct corollary of breathing, best seen in plants and trees.
- The object in question starts acting like it was made of plastic,
- and somebody started to heat it; it distorts, flows downwards, maybe
- wiggles a bit from side to side in a cosmic dance of sorts. Shadows
- may exhibit a special form of melting: they move by themselves.
-
- * Haloing (OEV) [description by jkent@jkent.seanet.com]
-
- Usually my shroom visuals start off as a "haloing" of misty rainbow
- colors off of anything I look at. Eventually, as the trip intesifies,
- I get what I call "kodaking" or "poloroiding" - the "halos" around
- the mundane 3-D objects begin to morph into "snapshots" - usually of
- family members or past experiences recalled from differing perspectives.
- The "snapshots" have a kind of "infinite ripple effect" around the edges,
- as if they are evaporating away in time... this is not exactly right,
- but I don't know how else to describe it. Ooh, maybe this... They are
- fractalized around the edges. I have studied this effect for quite some
- time and I have come to believe that this "hallucination" is due to a
- shift in the speed at which I perceive light. The "fractalized edges"
- tend to strobe and flicker and recede off into infinity. The closer I
- scrutinize the edges the more complex they become - ad infinitum. Good
- music, good pot, or a combination of both will "animate" the snapshots -
- get them morphing and oozing into different scenes more rapidly. I call
- this "imagination grease".
-
- * X-Ray Vision (OEV) [description by jkent@jkent.seanet.com]
-
- I remember riding on a bus with a friend of mine while I was
- moderately dosed with shroomahuasca (1.5 cubensis shrooms + 1 rue capsule).
- When I looked at his face, I could see the network of blood vessels
- pumping blood through his head and brain. I could see through his skin
- and see his skull. It was really creepy but really cool too. I started
- laughing so hard I had to put my head in my hands to stifle the noise.
- On another trip (similar dose - it's my usual), I was looking up at a
- tree and suddenly I could see every vein in the tree and the sap running
- through it in very slow but steady progression. I could also see "specks"
- like little ants coarsing through everything, including my own body.
- They flowed through space in organic patterns - from the tree, to the deck,
- to my legs, etc. I do not know what these "specks" were. I first assumed
- they were some kind of insect, but they were far too small. No one with me
- (dosed or sober) could see them so I shrugged it off as "tripper's
- delusion". However, when hiking once (dosed), I was lying on a rock and
- noticed the SAME THING. This time I scrutinized it and found that there
- were actually tiny little "bugs" of some kind scurrying along the rocks.
- They were smaller than the tiny dirt particles dusting the rocks, but
- they definitely moved in insectlike patterns. I showed them to my firend,
- who was also tripping, and he couldn't see them. Then I said "no, they're
- REALLY tiny, like ATOMS," and suddenly HE saw them too. We were both blown
- away. I still don't know what they were - mites, bacteria, etc - but they
- were unmistakeably there. The were eating or excreteing some type of lichen
- that was all over the rocks and trees in the area we were in. It was
- amazing. I had been hiking in the same area sober many times and I had
- never seen them. When I went back once sober, I could see them if I
- looked REALLY close, but only in the tiny area I stared at, and it really
- strained my eyes. When dosed, I saw them everywhere (like millions of
- trails of ants...) Talk about visual accuity!
-
- * The Guardian (CEV or OEV)
-
- A few people, including yours truly, are lucky enough to have a
- constant hallucination that lasts for the duration of trip and even
- afterwards; Castaneda mentions these in his books and calls them
- "guides" or "guardians". Two forms include a little blue lattice
- containing red and green blips, and a bright red star. These may
- or may not recur in different trips and also flash back after the
- trip itself is over.
-
- * Geometric patterns (CEV)
-
- One type of hallucination is the geometric pattern. There are many
- subtypes of these: Mandelbrots, spirals, wave interference patterns,
- etc. The unifying feature is that they tend to be in primary colors
- and of a fractal nature, ie. the same basic pattern is repeated
- continually. These are two-dimensional with lower doses, but they
- become 3D on higher doses. _Psychedelic Experience_ calls this
- "The Internal Flow of Archetypal Processes".
-
- * "The Fire-Flow of Internal Unity" (CEV)
-
- Another type taken from _Psych Exp_, this involves more of *feeling*
- something than *seeing* it, although there are undescribeable
- hallucinations accompanying the feelings. The distinct difference
- to the last one is that the visuals are not geometric and separate,
- but amorphous, dim shapes directly linked to the emotions one is
- experiencing, which can be positive (bliss, love, peace) or negative
- (isolation, withdrawal, sadness).
-
- * Traditional patterns (CEV)
-
- Visuals containing imagery from Aztec, Mayan, Native American,
- Indian and African cultures are quite common. These vary from
- seeing something exactly like a picture/statue of a native god to
- more vague visions of scriptures and temples to just a fuzzy idea
- of the hallucinations being 'drawn' in a specific style.
-
- * Hallucinations (CEV, rarely OEV)
-
- Actual hallucinations - ie. objects that are recognizable and appear
- real, but are not there - may occur on high-dose trips. If lucky, the
- tripper may even be transported into a literal, as opposed to merely
- figurative, Alice-in-Wonderland type alternate universe. This is
- not the same as merely feeling things like "I felt like a satellite"
- or "I was transported by the music", with real hallucinations the
- visuals are equivalent to a color 3-D movie on a 360-degree screen.
-
- * Entities (CEV, rarely OEV)
-
- Encounters with other beings are a recurring feature of high-dose trips.
- I will not tackle the complex philosophical issues of what they are
- (if anything), how they got there, and what they mean; all I know is
- that they exist. Some common types:
-
- - The "mantid", an alien-looking insect-headed creature that tends
- to appear extremely intelligent and aware and neutral/negative
- towards the tripper. Can be green or grayish-white.
- - The so-called "DMT elf", a gnome-like playful, funny and usually
- friendly entity.
- - Happy dancing little people that appear in large groups.
- - Shapeless, but conscious, masses of hyperspace protoplasm.
-
- There are other types, but these four seem to recur quite often.
-
- * Clear Light of Reality (CEV or OEV)
-
- Nirvana, ego loss, Non-Game Ecstasy, enlightenment, ultimate truth,
- "the infallible mind of the pure mystic state", etc. One thing's for
- sure, you'll recognize it if you get there. =) Again, while any
- decent trip will seriously reduce the domination of the ego and let
- you see quite a lot that you wouldn't normally notice, the "Clear Light"
- kind of total ego loss is quite rare and even experienced trippers
- consider themselves lucky if they've had a single one of these so-called
- 'Level 5' experiences.
-
- This should not be taken as a thorough or complete list. Aside from
- these specific types, you will almost certainly notice that everything,
- especially nature, simply looks *different*: new, fresh and somehow
- alien and familiar at the same time. The most minute details will stand
- out and the contrasts between colors will be enhanced. I find this
- ability to view the world differently to be one of the most rewarding
- aspects of psychedelics, and I once more strongly recommend going outside
- and checking it out.
-
- <> 3.5 Psychedelic level
-
- For discussions with other psychonauts, a scale for ranking the 'psychedelic
- level' of a trip is necessary. The de facto standard at least on the
- Internet is Graeme Carl's scale of 0 to 5, which has proved to be more
- detailed and workable than Shulgin's "3 plusses" system. Here's what
- Graeme (an43543@anon.penet.fi) himself says about it:
-
- [...] In just over seven years I have "tripped" around 60
- times. During this period I have been paying careful attention to the
- effects of various dosages and have come to the conclusion that the
- dosage-response curve for both Psilocybin (mushrooms) and LSD is
- non-linear. This non-linearity is different from person to person but
- the essential shape of the graph is consistent. The following ascii
- diagram is an attempt to portrey this information:
-
- 5 I ooooooooo
- I
- 4 I ooooooo
- L I
- E 3 I ooooooo
- V I
- E 2 I ooooooo
- L I
- 1 I ooooooo
- I
- Iooooo______________________________________
- 0 2 3 5 13 20
- 40
- D O S A G E (in Fresh Mushrooms)
-
- [...] The essential shape of the graph is all I want to get across here,
- since the actual dosage varies from person to person sometimes by
- a factor of two.
-
- [ Notes:
-
- The dosage figures given above apply only to the obscure Australian
- mushroom Psilocybe subaeruginosa, so ignore them; the basic idea of the
- scale works well enough for any psychedelic. As for individual response,
- an acquaintance of mine has a threshold 3 times weaker than usual, ie.
- 1g for her == 3g for most people. ]
-
- Level 1:
- This level produces a mild 'stoning' effect, with some visual
- enhancement (ie. brighter colours etc) Some short term memory
- anomalies.
- Left/right brain communication changes causing music to
- sound 'wider'
-
- Level 2:
- Bright colours, and visuals (ie. things start to move and breath)
- some 2 dimensional patterns become apparent upon shutting eyes.
- Confused or reminiscent thoughts. Change of short term
- memory leads to continual distractive thought patterns. Vast
- increase in creativity becomes apparent as the natural brain
- filter is bypassed. (*)
-
- Level 3:
- Very obvious visuals, everything looking curved and/or warped patterns
- and kaleidoscopes seen on walls, faces etc. Some mild hallucinations
- such as rivers flowing in wood grained or 'mother of pearl' surfaces.
- Closed eye hallucinations become 3 dimensional. There is some confusing
- of the senses (ie. seeing sounds as colours etc.)
- Time distortions and `moments of eternity`.
- Movement at times becomes extremely difficult (too much effort required)
-
- Level 4:
- Strong hallucinations, ie objects morphing into other objects.
- Destruction or multiple splitting of the ego.
- (Things start talking to you, or you find that you are feeling
- contradictory things simultaneously) Some loss of reality.
- Time becomes meaningless. Out of body experiences and esp type
- phenomena. Blending of the senses.
-
- Level 5:
- Total loss of visual connection with reality. The senses cease to
- function in the normal way. Total loss of ego.
- Merging with space, other objects or the universe.
- The loss of reality becomes so severe that it defies explanation.
- The earlier levels are relatively easy to explain in terms of
- measureable changes in perception and thought patterns.
- This level is different in that the actual universe within which
- things are normally perceived, ceases to exist!
- Satori enlightenment (and other such labels) (**).
-
- Notes to the above:
-
- * In order for the human entity to survive, it must learn from an early
- age how to shut out (or filter) the masses of information reaching the
- brain. This process of selective filtering allows us to become centred
- on a single thought. (Imagine being completely aware of all the signals
- coming into your body at the one moment, imagine being aware of every
- square inch of your skin and how it felt. Imagine being eternally
- aware of your tounge in your mouth, that itch on the end of your nose
- or the sound of the airconditioning hissing softly in the background.
- I believe that tripping brings back those awareness that have been shut
- out ever since we were three.
-
- Have you ever noticed children walking into a shopping mall? If you
- notice next time, they appear to be tripping, staring wide eyed at all
- the amazing colours, walking along looking up at the ceiling and
- and watching themselves in the mirrored surface. As childred age, they
- gradually learn to shut out the onslaught of information, they no
- longer seem to notice the world as their younger siblings do! By the
- time adulthood is reached, these sensations are even lost to memory.
- Perhaps this explains why so many first time trippers, seem to feel
- a strange sense of familiarity, a feeling that the trip reality is
- somehow more real than their straight reality.....
-
- ** Satori enlightenment, instant Zen, Nirvana etc etc. You may find many
- of these Eastern terms used in conjunction with psychedelic drugs.
- In my (humble) opinion, true Zen enlightenment is reached only when
- the ego has been completely overcome, only when the 'ox' has been
- tracked, tamed and ridden back to town. This, unfortunately cannot be
- achieved in the altered reality of the tripping universe.
- The 'flashes' of Satori which may be experienced by the fortunate
- whilst tripping, are perceived as momentary periods of absolute peace
- and calm, periods where for a short time, the ego is so diffused,
- that the mind is no longer enslaved by many of the passions that
- normally arise.
-
- [end of quote]
-
- The non-linearity of the scale is debatable, especially at the lower
- end of the scale (0-2) it's rather fuzzy. Personally, I think that an
- additional distinguishing characteristic between lvl 2 and 3 is that
- at level 2 you can control OEVs, ie. they only appear if you look,
- while at level 3 they appear everywhere without any effort. Also,
- level 5 is in a class of its own, you will not reach nirvana just by
- taking a gigantic dose.
-
- The entire text of the Psychedelic Levels file, which includes a number
- of nice examples of the levels, is available on hyperreal.
-
- <> 4: AFTERWARD
- ~~~~~~~~~
- What will happen afterwards, physically and mentally.
-
- <> 4.0 Overview
-
- Afterglow of the experience will persist anywhere from few days to
- several weeks; what you've learned may change your life. Occasionally
- this learning will be negative and you'll be depressed for a while
- as you assimilate the fact that you've been wrong about something for
- all your life, but the depression is never extreme and - cheezy as it
- may sound - you will be a much better person afterwards.
-
- <> 4.1 Post-trip effects
-
- All the following effects share one characteristic: their frequency and/or
- intensity decreases with time. Fully returning to baseline usually takes
- around one month, although most of these disappear entirely within a week.
- Here's a list, categorized by frequency of occurance and alphabetized:
-
- *** Common effects
- [most people will experience these]
-
- * Alienation
-
- Sounds a bit too nasty, but perhaps this is also the most unpleasant
- side effect. In short, after the destruction of the ego and seeing
- through the games people play in life (see _Psychedelic Experience_),
- you often start to feel alienated from non-trippers, because they
- simply cannot *see* through the games they play, and that there are
- more important things in life than running after pieces of paper with
- pictures of dead presidents on them. Also, since psychedelics *are*
- illegal, one has to constantly maintain their guard about what one
- says to 'non-enlightened' people; "what if my parents/neighbors/teacher/
- boss finds out I use drugs?". Even with good non-tripper friends,
- the overwhelming experience which you have experienced, but they have
- not, forms a kind of barrier. There is no cure for this, other than
- time and the development of cynicism; and, of course, 'converting'
- your friends.
-
- * Disorientation
-
- Your mind, faced with the daunting task of sorting through all the
- information it has been force-fed during the voyage, often feels a
- bit sluggish for a day or two. Concentrating on things and preventing
- your mind from drifting off into more interesting areas is difficult.
- You may even experience 'awareness flashes' where, at the most random
- moments, you'll start to ponder The Meaning of Life, or worse yet,
- Who Am I, What Am I, and Why Am I? This is why it's advisable to
- take a day off if possible after a trip.
-
- * Euphoria
-
- "LIFE IS WONDERFUL!!!" This is one post-trip effect that nobody should
- complain about, unfortunately it rarely lasts longer than a day or two.
- A milder form of euphoria, which I would term "appreciation of the
- general wonderfulness of things" and consists of being able to enjoy
- sights such as a clear blue sky even on Monday mornings, may last months,
- years, or even forever.
-
- * Insights
-
- The mind's corollary to impulses (see below), these include such
- brilliant observations as "Cars are machines!", "People are three-
- dimensional objects!" and "Mud is cool!". Don't laugh: these are all
- things you would never have thought of without psychedelic lubrication
- of your head. And some, maybe even most, of the insights are ones into
- your personal life and/or philosophy that are likely to prove useful.
-
- * Random impulses
-
- During the week or so after a trip, completely random desires or
- impulses to do something strange are very normal. Typical forms (although
- these vary widely) include "I *must* jump up on that rock and bounce
- on it!" and "Grapes! I *must* eat a bunch of grapes!". The impulses
- are invariably harmless ones (ie. not "I must jump off a cliff"), even
- if other people may look at you a bit strangely if you carry them out.
- Following these impulses is a good idea, because it's FUN!
-
- *** Rare
- [happens every now and then]
-
- * Bi-polar syndrome ("emotional rollercoaster")
-
- A form of depression. As the name indicates, the syndrome consists
- of alternations between mania (happiness) and depression (sadness), with
- no obvious reason for the cycling up and down. The period of cycling varies
- from days to minutes, with the amplitude of the effects eventually dying
- down to zero within two weeks or so. Unfortunately, there isn't much one
- can do about it except wait it out and enjoy the fun parts, but maybe just
- being aware that the depression is chemically induced and will end may help.
- Oddly enough, unlike other post-trip phenomena, it appears that this
- syndrome does not correlate with dose and this may well happen even
- after a non-spectacular low-dose trip.
-
- * Conversion experiences
-
- A sudden and complete reorientation of one's value system, as opposed
- to the more or less gentle rejiggling of priorities that psychedelics
- tend to cause. "Everything you know is wrong, but you can be cured."
-
- * Depression
-
- Probably the least rare of the rare effects, often triggered by a
- negative trip, esp. one in which you learned something unpleasant
- about yourself or others; but something appears for no evident reason.
- Like bi-polar syndrome, it will usually pass in a week or so.
-
- * 'Flashbacks'
-
- The most famous post-trip effect, and without a doubt the most exaggerated
- one as well. Full-fledged "pathological" flashbacks, where you for a
- moment relive a segment of the trip entirely and which are the only type
- the media ever refers to, belong to the "very rare" category. What is
- much more common is that something reminds you of the trip, and for a
- moment you experience trippy phenomena: often a simple hallucination or
- that cosmic feeling of floatyness. This is nearly always fun and provokes
- a reaction of "Wow!", frequent trippers refer to these as "freebies".
- In computer terms, flashbacks aren't a bug, they're a feature.
-
- * Psychotic episodes of 48 hours or more
-
- Or in other words, an episode of serious insanity that does not end
- along with the trip. This is quite rare, .08% (8 out of 10,000)
- according to one study of LSD users. Even in these rare cases, the
- patient nearly always had a history of mental illness, but there
- have been exceptions. Even a serious psychotic episode does not
- mean you'll go permanently nuts.
-
- *** Very rare
- [less than a percent of all users]
-
- * Post-hallucinogen perceptual disorder (PHPD)
-
- After their first trip nearly all trippers find that the visuals they
- get with their eyes closed (without drugs!) brighten or change, often
- permanently; this is usually attributed to being able to notice
- things that you couldn't see before. But very, very rarely, an extreme
- form of this shows up:
-
- "With PHPD, individuals experience a persistent perceptual
- disorder that they describe as like living in a bubble under water.
- They also describe trails of light and images following movement
- of their hands... This perceptual disorder is aggravated by any
- psychoactive drug use..."
- "With PHPD, the individual often suffers anxiety, even panic,
- and becomes phobic and depressed. With the PHPD sufferers, our experience
- has been that individuals do not have a disturbed psychiatric history
- prior to the onset of psychedelic drug use..."
- "For PHPD, drug free recovery with supportive counseling is often
- adequate treatment, although recovery may take several months. Antianxiety
- medication may be needed to treat the secondary anxiety and panic disorder
- that often develop when the individuals feel that they are irreversibly
- brain-damaged..."
-
- (David Smith et al, /Psychiatric Annals/ 24:3 March 1994 p145)
-
- * Suicide
-
- Obviously not caused directly by the drug, but indirectly through
- attacks of serious depression, negative conversion experiences and
- various forms of mental illness. Also rare in the extreme.
-
- <> 4.2 The Eraserhead Syndrome
-
- The mushrooms can be fun. One may feel like eating them every day. A -
- not cool, B - not good. A mental/physical tolerance builds up quite
- fast: usually three or four times with 7 day intervals cause diminished
- effect and notably less divine trip. I'd recommend visiting the
- spiritworld 4 to 10 times a year, for the freshness and divinity of it.
- Most of us know an acid- or pot-head - a drug abuser. I call acid/
- mushroomheads Eraserheads (seen the movie?), as they are often bit
- paranoid and manic-depressive and dullheaded. It's easy to get bad vibes
- off psychedelics - just do them the way you drink alcohol - without
- respect or any care. So - remember what the foreword says, and use the
- consciousness of turbocharged-monkeybrain we all have. And if you only
- want to get your brain fucked up there are better substances for that
- in the world.
-
- <> 5: FOR THE VOYAGER
- ~~~~~~~~~~~~~~~
- This section is intended for the person who is preparing him/herself
- for his/her first voyage to the world of psychedelia.
-
- <> 5.0 Preamble
-
- A first trip is an unforgettable event that few things short of marriage
- and childbirth can match in terms of emotional intensity, and for your own
- sake it is best to treat it seriously. To quote Andrei Foldes, "You are
- born alone, you die alone, and you trip alone." PSYCHEDELIC DRUGS ARE
- NOT TOYS.
-
- <> 5.1 State of mind
-
- If you are depressed, annoyed at the world, sick, or just looking for
- a good time do not take psychedelic drugs. LSD and psilocybin are mental
- magnifying glasses, and if you already feel like shit you will merely
- spend the voyage groveling in your own insignificance and feeling even
- worse. The skilled voyager may be able to use this to his advantage
- and resolve a problem during the trip, but it's not pleasant and not
- recommended for beginners.
-
- If, on the other hand, you are healthy, happy, and looking forward to
- the trip as a pleasant voyage to a far-off land you've always wanted to
- visit, you are in good shape. Happiness is magnified just the way anger
- and fear are.
-
- <> 5.2 Don't worry, be happy
-
- By now, you're probably completely freaked out and convinced that the
- psychedelic experience is some horrible ordeal where even one little detail
- going wrong will lead to 12 hours of hell. This view is, fortunately,
- false; this FAQ has an unfortunate tendency to stress the negative side
- of things. With low doses, just get the basics of set and setting OK, and
- everything will go perfectly. Only with higher doses is there any real
- risk of a bad trip, and even then careful preparation, ruthless self-
- analysis, and well-selected companions can reduce the risk to nearly zero.
- (If you are planning a high dose journey, see the HDS.)
-
- But let me tell you a little story. My first trip was on a medium dose
- of Psilocybe semilanceata, and I later ranked it as level 2-3 out of 5.
- At 10 PM one day, a friend called me up and told me to come over, we're
- going to trip _now_. We had been planning in general for a while, but
- an unexpected opportunity had cropped up and we decided to use it. So
- there I was, with one hour to prepare, never having used a drug other
- than alcohol in my life, going to trip in a completely unfamiliar apartment,
- with no triptoys, no suitable tripping music, and in general completely
- unprepared for what was going to happen.
-
- So, we dropped. And I was bowled over. My world view shattered. 6
- hours of ecstasy, hovering on the edges of sanity. And despite the lack
- of preparation, it was a truly incredible and almost entirely positive
- experience.
-
- All I can say is, don't worry. Just approach the trip with an open mind,
- and everything will be alright.
-
- <> 5.3 Tripping just for fun
-
- Most guides to the psychedelic experience, including this one, are geared
- for the high-level mystical flavor of trips; yet if you estimate your
- dosage correctly, for the first time your trip is unlikely to be
- stronger than lvl 3, and nothing *truly* cosmic is likely to happen,
- at least unaided. There are hence two days to deal with this.
-
- #1, you could try to gear the trip in a mystical direction. This requires
- darkness, lack of sensory input, very carefully selected companions and
- a quiet setting. Even then, you can only 'get somewhere' if you meditate,
- or more precisely just stay motionless with your eyes closed, for the
- duration of the peak; there will still be 3-4 hours of other trip time
- on hand. Hence, the logical answer is to:
-
- #2, forget about the mystical aspects, just get used to the state, and
- above all HAVE FUN! Earlier on, we listed an extensive selection of
- triptoys, try them out! Walk around your apartment, venture outside
- (maybe even in daylight?), visit a nice park... don't be afraid to
- smile and giggle. The phrase "tripping fool", while it sounds a bit
- weird to the uninitiated, is a perfect description of the state you're
- likely to be in during the trip. You'll do lots of silly and/or
- child-like things, playing with nifty rocks or plants or whatever,
- staring open-jawed at how incredible trees look. And you will be fully
- aware of how "un-adult" your behavior is, but it won't matter one bit
- because for those few hours of happy psychedelia, you'll be able to
- rediscover just how it feels to be a kid again, drop all those pointless
- ego-games, and experience the world for the first time once again.
-
- <> 5.4 Viewpoint by Jake <s766184@aix2.uottawa.ca>
-
- I was just going over the Psych Exp FAQ, and thinking to myself what an
- great piece of work it is (kudos to Gnosis [and Nipo!]). But it struck
- me that it really represents only one "style" of tripping (the one that
- myself and my closer friends happen to subscribe to), which is very
- cerebral, spiritual, calm; *healthy* one might even say. Its the sort of
- approach that most of the people in this group seem to take as well, the
- kind of approach you _have_ to take with things like DMT.
-
- But it made me think of other styles I've come in contact with (and
- participated in), the styles of people who would probably not be too
- terribly interested by an Internet mailing list, the spiritual dimensions
- of a trip, or even the importance of keeping one's head in one piece.
- I'm just curious about other approaches people have run across. I guess
- this is kind of along the same lines as some of my previous messages.
-
- Take some of my high-school friends, for example. The operative
- terminology here is "getting fucked up". When you drop acid or do
- mushrooms you're "all wasted", you've got a "buzz", you're "getting
- off". Psychedelics are treated like a stronger version of alcohol. And
- its got the same macho self-destruction attached to it. You all know it;
- how much can you drop, how much can you munch, how many
- bowls/joints/buckets/bots can you take before you pass out or puke blood
- (yes, I know of people who have vomitted blood doing oil buckets, for
- whatever reason). When I sent word home about DXM, a bunch of them ran
- out, popped 3 boxes each (in addition to sucking up vast amounts of
- THC) and then "died a few times". One guy just sat in his apartment for a
- week doing DXM, and eventually tried to pay another friend of mine $20 over
- cost just to go and buy him more.
-
- A night in the life here is about 6-8 hits of *good* blotter, sitting in a
- dark smoky apartment, unable to move, with Pantera, Machine Head, White
- Zombie, Fear Factory, Sepultura and various other thrash/death maestros
- cranked to 10. No Brian Eno or worldbeat in their CD racks I'm afraid :).
-
- They take pride in being able to hold it together. They'll try to
- freak each other out, do things which deliberately take their minds as
- close to the edge as possible. If someone starts to get a little edgy
- they jump on it and take it to the limit.
-
- Fun activities are driving fast along dark roads, smashing in television
- screens with your bare fist, fighting. Thinking is prohibited, of
- course; the whole experience is just a dose, a feeling, a kaleidoscope
- sense show, a chance to freak.
-
- For others I know, a few hits or a few grams means that it's time to hit
- the bars, or drink a case of beer (Yes, a case; for those few who weren't
- aware, you don't even feel it. Well, I imagine your liver feels it.).
-
- Perhaps this is just the more extreme end of the party-drug mentality...
-
- <> 5.5 Other points to keep in mind
-
- - The only externally visible sign that you're tripping is dilated pupils.
- Wear sunglasses when you go outside.
- - Have you read the LSD and/or Psilocybe Mushrooms FAQs yet?
-
- <> 5.6 Final words of wisdom
-
- * Let go, let yourself flow...
- * It's Just The Drugs.
- * Everything Is All Right.
-
- <> 6: FOR THE GUIDE
- ~~~~~~~~~~~~~
- This section is intended for the person who wants to introduce friends
- to the world of psychedelia in the most pleasant way possible.
-
- <> 6.0 Preamble
-
- Being a guide is not a task to be undertaken lightly. As a guide, your
- role is to _guide_ the others, to make sure that they come to no harm and
- that everything is OK. This also means that you have to be able to
- suppress your desire to have fun and your desire to control the actions
- of others so that they suit you. This is not an easy task.
-
- <> 6.1 Requirements
-
- The minimum requirements of a successful guide are experience with
- psychedelics (not necessarily extensive experience, but some nonetheless
- and the more the better) and the ability to handle whatever crops up.
- A good guide is able to "snap out of it" and interact with reality
- even in the middle of a heavy trip, instead of panicing or withdrawing
- into oneself. A sufficiently experienced guide can even abstain from
- taking any drugs and just set himself in the same state as the other
- trippers; this, however, is easier said than done.
-
- <> 6.2 Role
-
- The good guide has often been compared to a benevolent Zen master.
- In other words, the guide's role is not to blabber endlessly and attempt
- to control everything the voyager does. The guide is supposed to _guide_:
- help the tripper over the rough spots, perhaps suggest activities, but
- most of all (s)he should know when to simply shut up and let the voyager
- explore on their own. The guide should monitor the voyager, but
- unobtrusively. Don't ask them every 5 minutes whether they are OK (this
- will just make them nervous), if they are not and you are paying attention
- you will notice.
-
- A little outline of what the guide should do:
-
- * The 'rise' phase of the trip is the most important one, since it
- will usually determine what the peak will be like. During this stage,
- do your best to make sure the tripper is lifting off well. Both
- parties will be able to communicate at least in the beginning, so check
- on the voyager regularly.
-
- * By the time the peak arrives it will usually be more or less clear
- how well the trip is going. If it's going nicely, no problem, just
- fade to the background keeping an unobtrusive check on the voyager
- and doing mundane things like changing CDs whenever needed. If it's
- not going well, see the next section.
-
- * Eventually, the peak will end and the tripper will probably start
- wandering around or playing with the triptoys you brought (you did
- bring some, didn't you?). Join in the fun! Being around a tripping
- person will induce a trippy state in you as well.
-
- Make absolutely sure the voyager understands beforehand that you are there
- only to help him/her, and that no matter what they ask they will not
- annoy you and you will be glad to do it. Encourage them to communicate
- during the trip, especially if things are going badly or they don't
- like something. This is easy to say, but difficult in practice.
-
- <> 6.3 Handling rough spots
-
- People react differently to unpleasantness, but the most common reaction
- is curling up into a ball and looking pained. (Mind you, many people
- also curl up into a foetal position when they feel quite good... so check
- the facial expression before you intervene and discuss this beforehand
- with the voyager(s).) If the voyager is not having a good time, change
- the music to something happy and familiar, change the location or go out for
- a walk (with the voyager, obviously). If they are scared, try holding hands
- and reassuring them that everything will be OK. If they express a
- fear ("Will this ever stop? Am I going insane? Am I dying?"), specifically
- counter that fear, remind them that they are on a drug, the trip *will* end,
- and you will make sure nothing bad happens. If they are sad, a hug will
- often prove helpful. This is largely common sense, just remember that if
- there is clear need you should not be afraid to intervene. Often, the
- negative feelings will 'paralyze' the voyager and they will be unable to do
- anything - including say that the trip is going badly - so the initiative is
- the guide's.
-
- For any kind of bad trip, it is important to emphasize to the tripper
- that the fear is caused by the ego attempting to hold itself together,
- and the only remedy is letting go. Resistance is not merely useless
- but very counterproductive. Although I'm sure Winston Churchill didn't
- quite mean it this way, the only thing a tripper with a guide has to
- fear is fear itself.
-
- If this doesn't seem to be working - and it may not - the other tool
- in the guide's arsenal is the change of setting. Yes, I am repeating
- myself, but this is important. The tripper will often resist the
- idea of changing the place they are in, but if you gently force them
- to do it the change for the better can be dramatic. Aim for contrast,
- ie. if you're inside go outside or vica versa, which will make the
- tripper erase the earlier bad vibes and start off with a "blank slate".
-
- <> 6.4 Summary by an anonymous contributor
-
- I don't really like the term guide. I would not presume to
- "guide" anyone. In fact, actively trying to push the subject in a
- particular direction is a trap for the guide. The guide loses an
- opportunity to learn from the subject's experience. Let's call the
- guide the "helper".
-
- These are the advantages to having a helper:
-
- 1) The presence of the helper makes it possible for the
- subject to face negative material more bravely. The comforting
- presence of the helper enables the subject to go into
- difficult experiences and cross to the other side. Instead of
- recoiling, one can really explore "the darkness" and shed a
- little light on it and on oneself.
-
- 2) The helper can help with fears about loss of sanity.
- Such fears are normal due to the extreme modifications
- in ones sense of the passage of time (help, it's not ending!).
- The helper should let you know what stage you are at, how
- long it has been, how long it will last. The useful
- aspects of the "time stop" experience remain, but the
- fear is gone.
-
- 3) The helper can help remind you what you wanted to explore.
- One can go in with a desire to explore a certain perception
- or issue, and then get completely distracted. The helper
- can remind you at a predetermined time.
-
- 4) Memory can be incomplete afterwards. The helper can take
- a few notes to jog your memory and enable you to remember
- the sequence correctly. This should make it much easier to learn
- from your sessions.
-
- 5) When things get really bad, the helper can intervene by
- changing the setting. They could change the music, direct
- your attention elsewhere, take you to another room, etc.
- Later, you could return to the problem area when the
- emotional involvement is lower.
-
- What is almost never emphasized is the fantastic opportunity for the
- helper. By seeing how others session's develop, one can learn
- an incredible amount about ones own experiences. Also, there is
- nothing like watching someone who's senses are opened, soaking up
- the beauty of simple objects like a leaf or a polished stone, to remind
- you pay attention to the joy of everyday perceptions. The helper has
- a wonderful opportunity to learn about the human mind. Think about
- all the psychologists who had this tool snatched away from them in
- the 60s: I bet many of them would have given anything to continue their
- research!
-
- <> 6.5 Footnote
-
- The _Psychedelic Experience_ talks quite a bit about this subject.
- Instead of quoting the whole thing (which is largely, but not entirely,
- condensed above), we recommend that you get a copy of the book for
- an alternative viewpoint. Bear in mind that the _P.E._ is geared towards
- large groups of 10+ people and their guides, while we have focused on the
- more typical 2-4 person groups.
-
- Also, some people dislike the _P.E._ because they find that it makes
- the guide's role much too active, and it has a rather negative tone to it,
- ie. "unless you do X, Y and Z you will rot in psychedelic hell".
- Personally, I find that much of the advice remains valid despite this, but
- your mileage may vary.
-
- <> 7: CONCLUSION
- ~~~~~~~~~~
- Please fasten your seat beat, extinguish _all_ smoking materials,
- and enjoy your flight!
-
- (K) Kopyleft Brahman Industries 1995. All rites reversed.
-